While, keeping in format, and time perioid: Past (1980s).ĭark Warfare has many maps to play on in Multiplayer. ShooterofIO: Dark Warfare delivers top notch gameplay, Dark Warfare also offers heaps of maps to play. Based on real events but with a fantasy turn to them all. Story Mode is a new mode what features a brand new story in a brand new universe. In March 2013, they reveal a new game will be launching the same time as Season 3, a Battle Royale game called ShooterofIO: Wargrounds. On launch day, Air Studios held a Triple EXP event which lasted the first two days of the game. They even revealed that Zombies, the game-mode from the first ever Dark Warfare, would be returning to continue the story of that specific mode.
On May 16, 2012, they release the full Reveal Trailer, which people said later on it was worth the wait. Leaving the video at the highest dislike rate on the ShooterofIO Channel.
On April 14th, 2012, Air Studios reveals the game and gives people a Teaser Trailer for the Reveal Trailer, which made headlines, but many of the ShooterofIO fans weren't happy as they wanted a Reveal Trailer. The twin-stick shooting at the core is fun, but the experience can’t help but be diminished by nearly every other aspect of the game.ShooterofIO: Dark Warfare was leaked to be real near the beginning of the year 2012. It has all the gameplay mechanics in place, but its backgrounds, character assets, music, and general presentation look and sound like they were put in for testing purposes while awaiting the real art and music to arrive. These alternate modes are interesting distractions, but the ability to use your assorted perks in the standard survival mode makes it the one mode worth revisiting after making it through the campaign levels.Ĭrimsonland feels like an incomplete game. Outside of what you’d expect from the ‘stay alive as long as you can’ mode, another mode limits ammo, taking away your gun and forcing you to use power-ups exclusively, or limiting you to one underpowered weapon. The five different survival modes offer a selection of alternate gameplay styles with leaderboard support. I rifled through the menus for some time trying to equip perks before finally figuring out their use in the extra modes. The perks, unlocked in single-player, can only be used in the assorted survival modes, which is a confusing disappointment. This gives you a good opportunity to get your hands on every weapon and figure out your favorites. Each gun feels distinct, and appears as a drop in the levels after you unlock them. The drop-in, drop-out co-op is restricted to the couch you won’t find any online options here.Īs you progress through the 60 levels, you unlock 30 different guns and 55 different game changing perks. Taking on the assorted creatures doesn’t get easier by adding more guns, which leads to an enjoyable multiplayer experience. It makes you examine your approach and think about what you need to do – a welcome feature in a genre typically devoted to pure skill.Īdding up to three other players adds more enemies, and retains the important tactical approaches of the levels. In one level, spawn points must be tackled in a certain order, while in another you might find standing still is the best way to stay alive despite your initial instincts. The game sets itself apart with campaign levels that arrange enemies so you are forced to do more than just fire at them with the right control stick and avoid them with the left. Looking past the visual shortcomings, Crimsonland is a quality twin-stick shooter. After making it to the second batch of levels, I was excited to see a road had been added to the background, which indicates just how sparse these environments look.
You fight a collection of generic zombies, bugs, and aliens on levels that are only a few embellishments away from being flat, single-color backgrounds. But beyond this technical competency, the game art is incredibly bland.
It features a smooth framerate, locks in a 1080p resolution, and features some cool particle effects associated with the weapons. The quality twin-stick shooting gameplay and structure have survived the decade admirably, but its visuals and presentation feel firmly rooted in the past.Ĭalling Crimsonland an ugly game is a stretch.
Originally gaining popularity nearly 10 years ago as a student-developed PC game, developer 10ton updated Crimsonland for an appearance on PlayStation 4.